You are an ant. The kitchen is a city, the yard is a country, and the nest under the anthill is home.
Table legs are towers, grout lines are canyons, and the patio door is a sunlit canyon mouth. Walk it at ant scale, forty times smaller than life.
Walk into a wall, a table leg or the fridge and you go straight up it, horizon level, the way a real ant does. Step off the top onto whatever is there.
A column of workers runs from the kitchen, out the door, across the lawn and down the hole. Walk with them into the tunnels and meet the queen.
Punch through a wall of packed soil clods with your claws to uncover a glowing sugar crystal.
Tap the aphids grazing on the roots and gather the honeydew they drop, the way real ants farm them.
Six seed-husk pins at the end of a chamber and two seed balls by the door. Grab, throw, or swipe them down the lane.
A crack by the patio door leads inside the wall and under the patio to a rival colony. Red ants patrol it and bite. Steal from their sugar vault if you dare.
A copper water pipe runs through the red nest in six tuned sections. Strike them with your claws and play.
Six mushrooms light up in a sequence with their own notes. Tap them back in order. Every round adds one.
Climbing raises you straight up with the horizon level. The world never rotates under you.
45° snap turn by default, 30° from the options card. Never smooth rotation.
Walk on the stick, hold the left trigger to run. Nothing moves you except a bite's sting.
Remove the headset and the game freezes behind a calm black shell.